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Currently we have to hard code those constants in our program, which is very vulnerable to each new hero/map release. Come sort of universal way to get those names in a single list and provide hero/ma…
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Got translations from HotsLogs API into respective tables, now need to apply them during parsing.
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https://www.reddit.com/r/heroesofthestorm/comments/6xsted/hotsapinet_first_results_and_logo_contest/dmigjw1/
>I wish the web uploader allowed for any numbers of replays like it does on hotslogs. No…
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Проверил со стандартным набором, повторяется и в Win10 и на маке с десктопным приложением.
1. заходим на http://www.hotslogs.com/
![screen shot 2016-08-15 at 17 30 26](https://cloud.githubuserconte…
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Hi,
Just ran into a replay with a NULL game_map, not sure if it's a problem or just a bad replay...
Here is the replay : [http://hotsapi.net/api/v1/replays/18757](http://hotsapi.net/api/v1/repla…
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Null hero value for (probably) Kel'Thuzad
Expected:
Replay /Get should return a value for the hero field for each player in the array
Actual:
Seeing null values in recent replays, my guess i…
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Version: 2.20
Replays are showing TranslationException failure for auto upload. If I requeue them, they work.
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In addition to the current values that are returned from the match id, I would love to see the following so that we don't have to use a very complicated method of getting match data from HOTS Logs.
…
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There is a small chance of collisions when fingerprint is based only on replay's RandomValue
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Hello!
After using your library quite a lot, I came across replays involving Murky. Killing Murky only yields a quarter of a kill, and thus it takes four Murky kills for a complete takedown.
Is…