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@bes-dev Can you please more information about the models used in this repository?
For example,
1. what are the base models used?
2. What is the precision format of the current model?
3. What…
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This issue includes our first concept of the information design model
![information_design_model](https://user-images.githubusercontent.com/74371189/122929691-86b67d00-d36b-11eb-9e6c-83b11aecec65.p…
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This issue includes our first concept of the domain information model
![domain_information_model](https://user-images.githubusercontent.com/74371189/122929531-5a9afc00-d36b-11eb-9f75-b0ecb193abe7.p…
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Hello @thunil @tom-doerr & all
Is the default TecoGAN model for 3 channels or for just 1- Y channel? Or any settings using which I can change from one configuration to another?
Thanks
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The current set model cannot distinguish if it belongs to OCG/TCG or both. Thus, we should add a property that contains this information. That property might be used too in the set-ID, as there might …
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It would be helpful to always know exactly which model (and version) was used to generate any given set of results.
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** Context **
F3D is able to load many type of files. For full scene format, F3D relies on each individual importers to provide meta data information about the file. However, some importers are not …
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I'm working on something similar in C# and [HLSL](https://en.wikipedia.org/wiki/High-Level_Shading_Language) with UnityEngine, currently mostly based off of [Lauri Viitanen's simulation PlaTec](https:…
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Provide an information model as as an abstract description separate from the concrete schema.
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It would be good to either make a note in the docs stating this or modify text catalog methods to accommodate extended_model_group information.