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Hello,
The `rootMargin` property for the Intersection Observer API allows to trigger the event before the element intersect into the view. It leads to a smoother web experience because the element…
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### 🎮 Game Request
Game logic and basic description
![image](https://github.com/GameSphere-MultiPlayer/GameSphere/assets/119414762/5f9448b5-ba7e-4b27-8b5c-08c8ec71faed)
Selects SVG Element: T…
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### CircuitPython version
```python
origin/main (pull request)
```
### Code/REPL
```python
GITHUB_EVENT_NAME=pull_request BASE_SHA=901dd228cbdb2069e66fae8c2108d44466ab1e7f HEAD_SHA=d335a10574a1eaf…
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**Is your feature request related to a problem? Please describe.**
To have generic components it's sometimes neccessary to pass down union types where only an intersection of the type is equal.
…
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Let's use this issue to keep track of which sections are incomplete.
**Language**
- [x] [Identifiers](https://v2.imba.io/language/grammar/identifiers)
- [x] [Grammar > Scoping > Global Variables]…
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How's the observer supposed to react for elements that are larger than the area they are displayed it? Their visible ratio may never become 1, as `ratio: visible area / total area` does not account fo…
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Hi,
I use React and the following code:
```
scrollArea: HTMLElement;
tableBodyScrollHandler: EventListener;
this.scrollArea.addEventListener('scroll', this.tableBodyScrollHandler);
```
and …
logvi updated
4 years ago
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Hi, Botffy
Thanks for your great job, it helps me a lot.
I have a question about the selection of distance when compare the priority of events. I saw you chose the distance between two…
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We need a built-in delay option to avoid being barraged with thousands of featureOver events from accidental mouse/map intersection. A zero-delay should be possible, but easily supplantable without ha…
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So I have played around with THREEx.DomEvents for a while and noticed a few things.
- When an object is flagged visible=false then the raycaster will still find it. It would be nice if there was a way…