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**Update** - I reflashed v0.6 and it seemed to work a bit better. However, trying all my controllers I was only able to achieve any input functionality with (1) ROM, and (1) controller. All buttons …
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Thanks a lot for providing the joystick library, it works fine on Mac, but there are exceptions on windows
environment
- I used the [sample code](https://github.com/hybridgroup/gobot/tree/release/…
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Basically I am trying to implement my own joystick since the react native joystick libraries are old, buggy and unsupported already
[joystick screenshot](https://imgur.com/OYUt9wO)
All is good e…
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igame will re-launch the last run game after quitting the game, if you are fast enough to quit igame before it relaunches the game and then load Igame a second time it will complain you need to make a…
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I have created a handbrake using a potetiometer connected to pin A0, and I have 6 buttons from pin 2-7. the games recognize my buttons but not the potentiometer, i can calibrate it on windows but the …
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The Interaction Area rectangle defines where a joystick will appear / move to on touch in **Floating** mode,
But it also controls how far the joystick can be dragged = how sensitive it is.
The bi…
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Description of Issue
The Unity engine for Kerbal Space Program experiences a limitation whereby it identifies input devices by their reported name rather than a unique hardwareID therefore when tryin…
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Hi, I was woundering how to use your library to work with joystick buttons. They have basically x2 10K resistors, so values from analog read goes something like this:
* Left-Right/Top-Down:
|…
shafr updated
4 years ago
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will compile but wont show up as a controller. if i use the ArduinoJoystick library without the FFB it shows as controller. also force tester wont recognize it as a controller unless i use the library…
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We want to use some sort of joystick/gamepad combination to drive the rover.
We have to right callback functions that can read inputs from the control.
This should include:
- Button presses on…