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Multiple sprint modules in the Movement module list ingame.
note: could have to do with settings which are floats
[Screenshot](https://imgur.com/a/YS49vSc)
ghost updated
4 years ago
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**Describe the bug**
HoleESP RenderMode DOWN renders on BLOCK mode (see screenshots).
**To Reproduce**
Steps to reproduce the behavior:
1. Download and install kamiblue-1.1.7-a80bb58e-release.ja…
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The one that's shown when you have an update available and it warns you
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Reopened due to the autocomplete not working and me being unable to fix that
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Tested with ba66ea680455132af97a9601dfaeec63b577c291, c45ffc50d984284d18e1db6f8fb1c039621dd53e and 30cfefb43d40e276f36eedee6cab596ff8970b69
Crash on launch. Using MultiMC on archlinux.
```
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**Describe the bug**
Entering a world with Potion Effects UI enabled (showing on screen), and with active potion effects, crashes the game. Tested on single and multiplayer, with a clean install and …
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**Describe the bug**
While using ElytraFlight with tracers enabled for StorageESP and Search, if the player goes down the tracers desync and render above the player.
**To Reproduce**
1. Download …
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This is related to #1175
MidClickPearl line that crashed:
```kotlin
if (mc.player == null || mc.objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK) return@EventHook
```
Selectio…
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title
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**Describe the bug**
so kami crashes the game with a ticking error?
**To Reproduce**
connect to a server, get yourself disconnected, then switch on auto reconnect and switch it off, and boom.
…