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I'm interested in using Bogner-Fox-Schmit on quads, the tensor product of Hermite elements.
Unfortunately it fails deep inside FInAT with an assertion about basis evaluation in the physically-mapped …
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**Is your feature request related to a problem? Please describe.**
Stellaris (and other games I assume) needs a better mod metadata format to improve mod compatibility and reduce "support cost" for…
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(Enhancement, Discussion, v0.13?, v0.14?)
Now with the addition of the boot loading, players can potentially copy from the archive and run a script upon launch - but if I understand correctly, prior t…
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**Please let me know what you think of this idea, especially @marianoapp and @erendrake**
When I implemented the ELSE operator (issue #6), it was my first attempt to alter the syntax definition, and…
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After upgrating to `2.1.0`, we started having KSP errors because the KSP classpath would select the `dokkatooHtmlPublicationPluginClasspathApiOnlyConsumable` variant of some projects instead of the `j…
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So I managed to compile and run the current devbuild and I noticed that my script gave me an error when trying to set a nametag on another ship's dockingport (to reserve it so no other ships attempt t…
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Working on a build tool similar to "webpack" or "make", written in kerboscript. Just wondering if I should make a PR to this library when it is ready, or if it should be a separate repo.
Also openi…
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**Describe the bug**
I've upgraded to v7.0.1, which doesn't have `Utils.haveVideoPlayerSupport` anymore, and the app crashes when I try to open the clevertap inbox.
**To Reproduce**
Steps to rep…
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Users can't walk through fuel lines because there is no visibility of what part a fuel line is targeting.
This limits how much analysis one can do of the staging and performance of an arbitrary ship.
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We have had a request for an API to invoke a script from another module. For the first version of this feature I am going to propose a very small subset of features.
Limits:
- One kOS module per cra…