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Is there a way Photonic could have support for writing custom shaders instead of being based on BSL? Could have maybe some macro to define that the shader is made for Photonics, or have a prefix in th…
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## Quick summary
As initially discussed in #10494, in certain nighttime scenarios, no headlights emit from the vehicle even though the game is dark. Playing the game is therefore difficult given the…
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Understand shaders and lighting in Unity. Develop a plan for how to create desired lighting effects for game blocks to enable look of "glass blocks with interior lighting".
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**Is your feature request related to a problem? Please describe.**
A few options would make lights 'prettier' in MapTool. This is related to the additive color/darkvision issue #1895, but is a featur…
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In the 2017.2 MP protocol we have access to about 90 booleans, 40 floats, and 80 short ints.
We should make a list of all the properties that are transmitted as integers, but are actually used like…
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can you please add the MMU position to the API?
i'd like to do some lighting effects in my material storage based on the selected filament.
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Figure out lighting effects, such as a flickering lightbulb, or effects that just look nice.
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**_Issue Summary_**
After issue #7 is merged, we will have a player class and world to test in. However, the lighting and atmosphere are very poor. Investigation needs to be done to understand how pr…
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[Alduin.Save.Save.175.zip](https://github.com/ForgottenGlory/Living-Skyrim-2/files/4907714/Alduin.Save.Save.175.zip)
**Mod Name**
Enhanced Lights and FX
**Mod Link**
https://www.nexusmods.com/…
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I've been enjoying making configs for this mod, but I've found that lighting effects have a tendency to look garish in daylight. I'd love to be able to make them fade in and out with the competing su…