-
```
What steps will reproduce the problem?
1. Have your hand open during the opponent's turn
2. Wait for the stack to pop, confirm you don't want to interrupt
3. Wait for your turn
What is the expect…
-
```
reported at:
http://wololo.net/forum/viewtopic.php?f=4&t=739#p6357
And confirmed by 3 users.
With hand closed = visible + vertical mode, it is sometimes impossible to
go to the closed hand from p…
-
```
What steps will reproduce the problem?
1. Have your hand open during the opponent's turn
2. Wait for the stack to pop, confirm you don't want to interrupt
3. Wait for your turn
What is the expect…
-
```
What steps will reproduce the problem?
1. Have your hand open during the opponent's turn
2. Wait for the stack to pop, confirm you don't want to interrupt
3. Wait for your turn
What is the expect…
-
```
reported at:
http://wololo.net/forum/viewtopic.php?f=4&t=739#p6357
And confirmed by 3 users.
With hand closed = visible + vertical mode, it is sometimes impossible to
go to the closed hand from p…
-
```
What steps will reproduce the problem?
1. Have your hand open during the opponent's turn
2. Wait for the stack to pop, confirm you don't want to interrupt
3. Wait for your turn
What is the expect…
-
```
reported at:
http://wololo.net/forum/viewtopic.php?f=4&t=739#p6357
And confirmed by 3 users.
With hand closed = visible + vertical mode, it is sometimes impossible to
go to the closed hand from p…
-
```
reported at:
http://wololo.net/forum/viewtopic.php?f=4&t=739#p6357
And confirmed by 3 users.
With hand closed = visible + vertical mode, it is sometimes impossible to
go to the closed hand from p…
-
Based on yesterday's commit:
https://github.com/project64/project64/commit/f329b2d8f1e3550a1cebbe409e22a7c446adcaa1
Try to build the project with 'Release' config:
msbuild .\Project64.vs2013.sln /t:c…
-
Could you perhaps add a force field one that keeps Mobs from being able to enter that area? Or just kills them if they enter it altogether? Not just one that remove them if they catch onto a player (…