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- We need a standardized way to apply colour-maps to values
- see for example:
`
#define colour palette
colour_palette = [
"#1a9850",
"#91cf60",
"#d9ef8b",
"#fee08b",
"#fc8d59",…
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For non-linear data reduction, Diffusion maps should be considered, as there is good deal of work done here wrt Data Driven MOR methods.
https://www.sciencedirect.com/science/article/pii/S10635203…
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Currently, there doesn't seem to be a way to let the BasisU encoder generate mip maps. There is a host of options one can pass to the latest [BasisU CLI](https://github.com/BinomialLLC/basis_universal…
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Could potientially go through every trigger on map start and gets its entity KVs
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- [x] We chose first-argument conjugation, but our tree_dot does second-argument conjugation (https://github.com/patrick-kidger/lineax/pull/105)
- [ ] Complex functions require taking conjugates and…
Randl updated
4 hours ago
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Hi, Thanks for sharing such a great work exploiting the local scene structure inherently captured by VLMs, a very novel perspective.
I have one confusing question after reading the paper. In fig.2 …
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This was initially suggered by Wally: http://appleseedhq.net/node/643#comment-855
The rationale is that alpha, bump and normal maps _must_ be set to use linear RGB. Maybe the default color space sho…
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The meshCubatureNodesTri2D and Tet3D functions use linear maps to construct the physical cubature node coordinates.
If the WB physical nodes and WB2cubature interpolation matrix cubI are already co…
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DreamList::SetValue does a linear search over content every time when a new non-integer item is added. See in the [implementation](https://github.com/OpenDreamProject/OpenDream/blob/a228138d4856d9ade4…
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Plot's `entities` method does a couple linear time passes on the data. Notably, it uses `_lightweightEntities` then maps them to "heavyweight" `PlotEntities`, which as far as i can tell, just adds a d…