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### Describe the bug
Hello,
I have tried to run Moonlight on a Fire Cube 3rd generation but noticed that no matter the settings used, I have a latency of around 300ms between the video and the aud…
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This is an attempt to get reliable low-latency performance from FlexASIO, using generic laptop hardware, which will probably be the use case for most people needing to use a universal ASIO driver.
…
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Hi Felix,
on NEXUS5 and NEXUS6p the visualizer only works if headphone is plug in or bluetooth is connected.
If I plug out the headphone:
```
V WiredAccessoryManager: notifyWiredAccessoryChanged: wh…
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I can only select direct ALSA access or Pulseaudio when running through Flatpak. I have a working install of PipeWire, and the AppImage version correctly reports JACK and PipeWire as options.
This …
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## Environment
* SuperCollider version: 3.11, 3.12
* Operating system: Linux
* Other details (Qt version, audio driver, etc.): Small JACK buffer sizes
## Steps to reproduce
In the forum thr…
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The ASIO backend was never completely finished or properly maintained. ASIO also became pretty redundant with the introduction of WASAPI which allowed low latency audio on pretty much every audio devi…
hacst updated
4 months ago
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I am using a USB soundcard which sounddevice.query_devices() reports as: `USB PnP Sound Device: Audio (hw:2,0), ALSA (0 in, 2 out)`, i.e. it says there is no input. However, I am using it for recordin…
ullix updated
3 years ago
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"Steam Link Low Latency Audio" device also doesn't show up in the audio device picker, just the PS4 controller's audio out.
Might be a linux kernel issue?
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Why PipeWire?
- Users and distributions moving from PulseAudio to Pipewire.
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PipeWire native support pros:
- Low latency.
- [Capture apps with audio](https://github.com/dimtpap/obs-pipewire-aud…
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I updated to 1.1.0 this morning and I'm getting some weird audio jittering now in pokemon games using mgba.