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# 14/89 Read
- [x] 1: Browser
- [x] 2: Knowing canvas
- [x] 3: Basics of 3D drawing
- [x] 4: Getting ready to render
- [x] 5: Basics of Matrix
- [x] 6: Vertex and Polygon
- [x] 7: Initializing …
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# High-Priority
- [ ] intensity-gradient only works after visualizing intensity first
# Release
- [ ] Test/Pre-Release of Potree, PotreeDesktop, PotreeConverter
- [x] Update Donations …
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## Describe the bug
There appears to be a variety of issues in the Blender Shader. It does not match Unity when using features like Shading Shift textures, and behaves strangely with certain light …
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Hi Vasco!
Hope you are doing well! I'm wondering, for a more artistic effect, is it also possible to apply a MeshMatcapMaterial to the globe? I was just goofing around and was looking at a [codrops…
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you need to use recent version of Blender 2.8+
- [x] does not show dashed lines + custom fragment shader
- disable dashed line if you need the custom fragment shader.. for now )
- [x] handle …
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**Is your feature request related to a problem? Please describe. / バグじゃないけどアドオンの動作でなにか困ってることがあれば**
Blender内部のプレビューでMatcapにノーマップの影響を追加しづらいのを感じました。
**Describe the solution you'd like / どう動いてほしいかをどうぞ…
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The recent commits have started work on volume rendering, using the shader in bis_3dvolrenutils.js
While volume rendering can be done with WebGL1, the 3D textures of WebGL2 make this much more effi…
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![image](https://github.com/user-attachments/assets/b94e6f9b-d59c-4faf-a9ff-2fb6a51161f6)
Missing studio lights and hdri's for lookdev mode in EEVEE, and matcap. Where are they?
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Retopoflow Version: 3.4.4 Blendermarket
Blender Version/Hash: 4.2.0 [sha256] (portable version)
Platform Version/Distribution:
Windows 11 Pro 23H2 System Build 22631.3880
Starti…
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Hi.
Been using the extension for a while for the 3D inpainted mesh option, I used to import the resulting .ply into blender and colors looked ok. Did an update today and now it exports to .obj and I …