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Tested with latest master (1.0.77) and Blender 3.0.1.
To reproduce:
1. open Blender
2. switch to 'USD Hydra' Render Engine
3. switch to MaterialX tab
4. press 'New'
-> view switches to Blender…
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I followed the instructions to download the pre-built MaterialX release with graph editor and viewer.
However, the [instructions page](https://github.com/AcademySoftwareFoundation/MaterialX/blob/ma…
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Hi,
I meandered around the point in [this discussion](https://github.com/Autodesk/maya-usd/discussions/2710) because I was finding my way, but I've managed to narrow down the cause and can give ins…
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**Is your feature request related to a problem? Please describe.**
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
…
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Used files from MaterialX https://github.com/materialx/MaterialX/blob/main/resources/Materials/Examples/StandardSurface/
both brick and wood files which load .jpg files to "tiledimage" node are not b…
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I'm trying to parse MaterialX files [like this one](https://github.com/AcademySoftwareFoundation/MaterialX/blob/b26f19e75226163acea0e24b457e3d4649e04b64/resources/Materials/Examples/StandardSurface/st…
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New developers and artists are often interested in viewing custom MaterialX nodes such as OpenPBR Surface in the MaterialX Viewer, but we don't currently provide instructions for this.
This task co…
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There seems to be odd and ends code formatting differences.
fire updated
2 months ago
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MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and rende…
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As a "variation" of a working cg studio we want to cover certain department needs and its outputs.
I am basing this on a "default set of apps" to cover some aspects of artist work.
The list is of no…