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I'm using `nodered/node-red:4.0.5-22` in Kubernetes.
I added this with the palette manager.
Everything seemed fine.
I added a Contact Sensor created a new Bridge, leaving everything as defaul…
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I'm having a problem with my code where I am using [P5-wrapper/react][1] to show the 2D model I created. However, whenever React states changes it re-creates the canvas again and again it gives warnin…
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**Describe the problem you have/What new integration you would like**
Request native support for Matter (formerly **_Project CHIP_** / **_Connected Home over IP_**) Application Layer in the E…
Hedda updated
2 months ago
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I saw 1.7 release on top of this issues list, so I tried checkout my local branch to 1.7.0, but the 2nd "ut" time after "fps" is 6 - 7 times longer than the same demo on 1.7.0 official site (https://b…
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When the game's frame rate drops, the physics slow down as well (at least with Matter.js, but I would imagine with other physics engines as well).
Ideally, an entity's inertia would not be affected…
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The problem is described here: https://github.com/liabru/matter-js/issues/851
When you use iPhone in low power mode then your max browser FPS is 30. I couldn't set MatterJS to work with 30fps and it …
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Hello !
I am currently using MatterJS with Phaser 3 for a game project. It is basically the same concept as the "**draw climber**" game.
The idea is to move a character on a solid ground (gener…
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## Version
* Phaser Version: 3.70
## Description
When using Matter.js as the physics engine in Phaser 3.70, setting the `restitution` value for a static body seems to be ignored. The following co…
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### Setup
1. Have two monitors, one 160hz and the other 60hz
2. Open Newton's Cradle demo listed in readme ([Link](http://brm.io/matter-js/demo/#newtonsCradle))
3. Run demo, and move chrome window …
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calling `Phaser.Physics.Matter.Sprite.setScale(...)` also resets the rotational inertia
## Version
* Phaser Version: Phaser v3.60.0-beta.18
* Operating system: Windows 10
* Browser: N/A, t…