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### Is your feature request related to a problem? Please describe.
Right now to get refractive transprancy or effects, you have to stack two meshes, one with alpha based transparency, another with re…
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By default, the union, subtract and intersect boolean operations should check if meshes/shapes are touching before doing the operation. However, sometimes a user may want to merge meshes together, eve…
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Hi!
Is it possible to create a quad mesh from a simple Delaunay mesh using Mouette?
From what I understand, the frame field function is intended to provide directional guidance, and the parametr…
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**Is your feature request related to a problem? Please describe.**
Some scenes include reality meshes representing portions of the earth's surface. Currently, map layer imagery is only draped o…
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Unreal Engine has a way to build static meshes at runtime that is built in, using FMeshDescriptionBuilder to create the meshes:
https://www.reddit.com/r/unrealengine/comments/pn53lo/building_a_stat…
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The current approach simply creates a pyvista shape for each facet of each element, which scales with the cube of the mesh size. A faster approach would be to first skin the mesh and then create the f…
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After adding the recent feature to obtain a np.array of all mesh values via `.values()` (81abab72d62846c4558c2af169ef4f9a5b68d5ef and 1ba26952d4ed8af054a2c29c7ec91ee1874475ab) it would be helpful to i…
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Hi,
There is a persisting bug where PLM breaks for perfectly flat meshes.
@weria-pezeshkian, you made a quick fix for Rubi when you visited Groningen. Would it be possible to add this fix to the…
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### Discussed in https://github.com/elalish/manifold/discussions/693
Originally posted by **pca006132** January 11, 2024
```js
const {cube, sphere} = Manifold;
const foo = cube(3, true).subt…
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Hi, thanks for the great work! I'm trying to get a quad mesh and export it. However, I can't seem to convert a typical tri mesh to a quad mesh with quad mixer. How can I can do that?