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This is a meta issue that tracks the effort of adding python wrappers for the new simplex/mixed meshes.
The goal of this work is to facilitate the usage of these meshes and simplify pre-processing…
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Hi,
I'm occasionally getting segmentation faults while running `python run_pycurv.py config.yml ${i}.surface.vtp` as part of the configurable pipeline. However, the meshes created during `python s…
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Trying to make the amazing ozz-skin-sapp.cc example load any .ozz file.
Testing it with `ozz-animation/build/samples/skinning/sample_skinning` (.ozz files and my ozz-skin-sapp.cc are attached).
`…
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# Feature: Adding new skinned meshes to TEN engine
## Descriptions:
The objective of this project is to introduce skinned meshes into the TEN engine, enhancing character models' realism and anima…
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The hooks on `Meshes\pi\o\pi_cont_fish_jdhrnfsh1.nif` and `Meshes\pi\o\pi_cont_fish_slvrspde1.nif` are currently set to use `textures\az\bar_rusty_metal.dds `
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The collision meshes should be simplified to reduce planning times.
This includes evaluating different methods for simplification:
- Blender Convex Hull -> this does not seem to be optimal, face co…
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I've got a weird issue with the hull mesh provided by @izabala123 in #573
Computing the hydrostatics stiffness twice in a specific order gives a different result...
```python
import numpy as np…
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I am pretty much a noob at fluid dynamics, but need to do some quick calculations on the characteristics of some boats for digital prototyping.
After some poking around I started to get a hang of F…
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Hello! Great work!
Could you please share your test scene meshes? Would be a great help. Thanks!
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Common issue with FPS games
Possible workarounds:
-a shader???
-make the gun move out of the way when close to a surface; issues - a lot of work, possibly many edge cases
-make the guns very, ve…