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We need to implement help (sub-modules for various command groups) for WEA to not be reliant on WE's `//help`.
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I've made this inventory mockup was wondering if possible to enable them into the game.
The player is one from the community texture pack so is the armor logos.
https://www.mediafire.com/view/t…
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It gives me a headache and bad dreams that we include bow and arrows and other throwables in `mobs_mc`.
First, the code sucks and second, it seems completely out of place and will is in direct conf…
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This is a feature request.
I propose to add an optional cooldown timer for items.
It can be any amount of time, from very short to very long.
Whenever a player uses an item which requires coold…
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When starting a new game locally I have access to items/crafting etc
When starting a server the layout of the inventory is messed up and the tabs and titles are missing.
screenshot is of mineclone…
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Your code is clean and well structured, but it has one major problem. When you use set_physics_override, you specify fixed values. This can cause problems if a player already benefits from a speed eff…
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Lava should have particles popping out of it every once in a while.
Water should be showing bubbles when the player is underwater.
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The creative mode is currently for the whole server, but it should be on a per-player basis.
This also means the `/gamemode` command needs to be implemented correctly.
I also should look into mayb…
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Gold ingots are the currency! But we want 1's 5's 10's 20's 50's 100's, so let's make it so each note is worth that amount in gold ingots.
Default Crafting:
- 1's and 5's will be craft-able by d…
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In a very small window, the game looks absolutely fine:
![image](https://user-images.githubusercontent.com/905082/32150068-d0b08b5a-bcca-11e7-8898-8c4934c4e005.png)
How ever, when resized up to full…