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Hi,I have a problem but in Build2019Demo.Unity and SpectatorView.Example.Unity
And, yes, all the files are in their proper places
![image](https://user-images.githubusercontent.com/47187489/105663…
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```
Loading native plugins
Loading opencv_objdetect470.dll
Loading opencv_aruco470.dll
Loading opencv_core470.dll
Loading opencv_photo470.dll
Loading opencv_bioinspired470.dll
Loadi…
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can use Mozilla Hubs, webVR build a full decentralized version.
https://mixedreality.mozilla.org
a quick simple demo:
https://mixedreality.mozilla.org/hello-webxr/
Mozilla Hub is a multi…
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Using Unity2019.3.6f1, I followed the full instructions of the WebXR but it doesn't work with our HTC Vive. I'm currently using the Mozilla Browser for this.
Still searching the ways on how to make…
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In an upcoming major release of MRTK3, packages will be updated to provide minimum support of [XRI 3.0](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/manual/whats-new-3.0.html…
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https://github.com/microsoft/MixedReality-WebRTC
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Hi,
We have a UWP C++ project which consumes packages for 3 architectures (x86/x64/ARM) and 2 build configurations (Debug/Release).
Until recently (before .NET Core 3.0 and the associated Visual…
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Hi, so I've been running into some crashes on some of my devices. I am working with v1.03
All devices are Win10 x64, but strangely on devices with integrated Cameras (Laptop, Windows Tablet) I get …
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This is NOT the same as this issue: https://github.com/microsoft/MixedReality-SceneUnderstanding-Samples/issues/28j which has a very similar title.
I am able to build and run my project just fine …
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Calling `RequestAccessAsync` from `mixedreality.QR` when running in the editor, for example during Holographic Remoting, causes a crash when the editor is stopped and then started again.
In unity 2…