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![image](https://github.com/user-attachments/assets/47acdd3f-7644-4147-8701-ecc9e2e18caf)
It would be great to have the option when you're on mount
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Reported by RedRay32 on Discord:
![image](https://github.com/user-attachments/assets/3906ac3f-6295-4814-a0a8-321251d016f8)
The text appears to be misaligned at precise values like 10.00 and 100.…
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### Dupe Check
- [X] I have [searched Warp feature requests](https://github.com/warpdotdev/warp/issues?q=is%3Aissue+label%3A%22Feature+requests%22) and there are no duplicates
### Describe the s…
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Module V5.0.0a1004
Vassal V3.7.12
Scenario 211 Borodino - 7 September 1812 (Village of Borodino)
This occurred in a league game Pete vs David S.
Symptom: A Cossack unit made a valid mode but was…
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Just now, I accidentally did this:
```
RE(mv(xafs_y, 173.439, xafs_y, 64.63))
```
(Note, I specified the same motor twice.)
The stack trace ended with this:
```
ValueError: Can not compose ov…
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Moving the cursor through a ToAlbum by just holding the right arrow key seems a bit slow compared to doing the same with a RubScrolledTextMorph:
https://github.com/pharo-graphics/Toplo/assets/16112…
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Hello there
Os Android 13
Device lenovo m9
hello there i recently installed the app and i'm having issues with mouse input the issue being that i don't think the mouse support is properly impleme…
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In multiplayer, for some reason locomotion movement becomes stuttery. Appears to occur more often in combat?
Will need investigation sometime
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Drawings block movement in my game. Probably because there's no speed provider, I use WOD20 system, which has no speed integration yet. (I did write a module for speed integration for Drag Ruler but c…
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The player's movement is jittery.
I also experience a bunch of screen tearing, even though I have the "sync every frame" option on. This may be an unrelated bug.