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**Describe the bug**
When alternating (1/2/1) diagonal mode is enabled, sometime strange bonuses/penalties are applied for some diagonal movement calculations
**To Reproduce**
Steps to reproduce …
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**Is your feature request related to a problem? Please describe.**
When I go to click OK, if my mouse gets too close to the bottom of the screen the table moves (like when I press the down arrow key)…
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export function setPlayerMovment(k, player) {
player.onUpdate(() => {
const directionVector = k.vec2(0, 0)
if (k.isKeyDown("left")) {
player.flipX = true;
…
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I'm working on these core Features of the code
Hopefully they should be done before next week friday.
X-Y Coordinate Tracking: The robot’s position is tracked using xPosition and yPosition, repres…
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Hi,
I noticed that dynamic integrator works fine when there is yaw angle/vertical LiDAR movement but it does not work correctly when there is pitch angle / horizontal LiDAR movement while capturing…
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The player's movement is jittery.
I also experience a bunch of screen tearing, even though I have the "sync every frame" option on. This may be an unrelated bug.
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### Priority
Low
### Area
- [X] Data
- [X] Source
- [ ] Docker
- [X] Other
### What happened?
The issue occurs when a player's speed is modified by monster "speed" attack (i think pa…
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in Python, the mouse moves and inputs like a human, making the website unable to detect it,how can I do it, can you help me ,thanks?
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![Screenshot 2024-11-20 at 15 30 24](https://github.com/user-attachments/assets/94348d27-8ecc-4607-b81d-9c5464ed1ca6)
services/web/server/tests/unit/with_dbs/04/workspaces/test_workspaces.py
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Hi JowhJy, from what I understand, the error occurs because the mod is trying to move the player. I managed to fix the "moved too quickly" issue by removing the speed limit, but I'm still encountering…