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The movement and action pattern of enemies should be supported by the editor.
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I watched a youtube video about controlling the arm with Flask and Python and noticed the use of the OR operator "|" in the code to produce concurrent movements. The code was
`arm.move(usb_arm.WristU…
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i use linux with a high dpi mouse and low os sensitivity setting. in mbw when i move my mouse, even at the highest sensitivity setting available, it's way slower than i use in any other game and the m…
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Validate piece's movement depends on each type of pieces:
Rooks only allow vertical or horizontal movements
Bishops only allow diagonal movements
Queen allow vertical or horizontal or diagonal move…
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Hi thanks again for this great work! Up/down/left/right and click work great for selecting stuff.
Are the touch sensitive controls available for things like swiping and more analog type of movement…
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libei should provide most of the functionality needed. The primary difference is that libei does not allow the client to set a keymap.
One problem is that there is currently no way to map libei reg…
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#### Brief summary of issue
Sometimes because of mouse jitter when drawing selection I accidently move image. After that it is impossible to undo that action, instead the drawing action is undone.
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Hi,
I have three vertical digilines with a movestone in each of them, all connected to the same channel.
When i send the absmove or relmove commands to the channel, specifying only and Y position, I…
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Mobs seem to be glitchy when they move using the Python 1.5 Local-So Server.