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Halo, great effort!
Im curious if AIOS can recover the multi-person pose in the world frame without strange translation error? like the dome shown in "WHAM: Reconstructing World-grounded Humans with …
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I noticed that in `rl_server_no_training.py` the following line is used for setting index 3 of state[]:
`state[3, -1] = float(video_chunk_fetch_time) / M_IN_K / BUFFER_NORM_FACTOR # 10 sec`
bu…
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### Issue Summary
A bug when an image is tagged via the option of multi-selecting images and clicking the "Tag" button in the bulk menu.
![Screenshot 2023-05-08 at 08-29-08 Wagtail - Im…
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### Description
Hello team,
After upgrading my project to 9.0.10, I'm facing a weird problem with local resources - in release configuration, the app crashes if there is more than one resource in th…
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## Stage 1 - Porting libc and Multi-threading
- Compile libc for WASM - ✅
- [Enable TLS](https://github.com/Lind-Project/lind-wasm/issues/2) - ✅
- Run multi-threaded hello world! - ✅
- [Switch…
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https://doi.org/10.1016/j.rse.2023.113745
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Hey, i love the mod, it is like Multiworld, but i think it is a little bit easier, and also with portals.
Could you add world generation settings like flatworld etc...
Would be the best if you …
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The Mass Edit window cannot be opened if it was set to use a journal from a deactivated/uninstalled/missing module. The journal I use is from a compendium module that was deactivated due to FTC for an…
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Hello, I was one of the people to put in the request to get World Layers. Amazing to see it in v1.0 so thank you for that.
Initially when I saw the experimental Multi-Worlds section on the 1.0 rele…
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This tool is fantastic in deployment for bridge on Docker and Kubernetes however in a real world scenario I feel benefit would be brought in adding additional redundancy
Adding say 3 bridge contain…