-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…
-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…
-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…
-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…
-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…
-
Consider the following case: I just updated some info in a feedstock repo. Is there a way other than building the catalog on main via manually running [this action](https://github.com/leap-stc/data-ma…
-
Since zglgen somewhat works now, it's time to clean up the mess.
There are multiple problems I would like to address:
1. Loading multiple GL versions is possible but the dispatch table will hold all…
-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…
-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…
-
```
On version 1.4.6, looking in the source code, when Method is REMOTE (or
anything else, it's not checked), the code makes an unneeded recursive
call, with Method.LOCAL to obtain the byte buffer con…