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We should rather soon start thinking about a useful design strategy for the Object Editor. This will have to be generic enough to
- work with (more or less) arbitrary types of grobs
- work together wi…
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### In the Editor, if you drag the progress bar instead of clicking it to jump through the music, it causes a big lag depending on how far away you are dragging it for.
- Only happens if the music is…
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## Expected Behavior
I'm wanting to convert the music for Road Trip Adventure into MIDIs and soundfonts, which I can play around with. Ideally, it should be pretty close to the original (of course I …
ghost updated
2 months ago
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Currently the tracker is very much tailored towards 3-tracks music, but SFX also need to be designed in a game.
We could introduce an additional view (or even an additional editor if needed) to edi…
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### Description
When we want to create an update file in the editor as assets, the raw sound and music files do not have the ClientIgnore mark, which means that sound and music packages and raw files…
cydyn updated
5 months ago
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I try to add Moony A1xA1 plugin, but can't get it to work.
Steps to reproduce:
Add Fluid GM synth to Carla, connect ports.
Check sound with screen keyboard.
Add Moony A1xA1, connect it.
With Wren…
jpka- updated
2 months ago
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**Describe the solution you'd like**
- Move the volume control in the Options-Music tab into the Options-Sound tab.
- Rename 'Music' tab to 'Jukebox'.
**Describe alternatives you've considered*…
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## What is your suggestion, and why should it be implemented?
If you don't like the keybinds and hotkeys in chart editor, well then currently, you're just kinda fucked. I suggest first off letting us…
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### Description
Currently , we have 4 categories displayed both in Eportal ( as selected by editor whilst writing) and on nbnw website ( selected by user either as buttons under the navbar in home-p…
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This feature is a checkbox that is available in FCEUX's TAS Editor. It is a checkbox on the UI (it's in the Recorder group box on TAS Editor [as seen here](https://fceux.com/web/assets/debugging_envir…