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Hi!
I have read the documentation and read the relative issues, but still confused how to generate navmesh file or guidancefiled. For roadmap, I know that we can draw by hand using the Python utiliti…
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Navmesh loading fails on `sokolov`:
```
2023-04-08_14:51:55.79374 ==== Bot Navigation Initialization ====
2023-04-08_14:51:55.79390 loading navigation mesh file 'maps/sokolov-level0.navMesh'...
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May be user error, but I can't seem to fix despite copying the example scene exactly.
It collects the sources but for some reason does not cache them, despite them containing nav modifiers. This th…
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Hey all. I was encountering an issue where I could not see the NavMesh surface in the scene view after baking the mesh. I resolved this issue by going to Window > Package Manager > Select "Unity Regis…
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Recently, I cannot export the navmesh in the inspector. Strangely I have changed nothing since last working on my project but suddently I keep getting the error below which is preventing me from expor…
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Even if I consider navmesh for replacement in long-term future, they're still the actually working thing, and bots are still an important element to keep the game living (and easier to bootstrap, or t…
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Does recast navigation have a toggle function for doors? Right now, any openable/closable door, sky|sea in particular, mobs cannot get through.
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### Checklist
- [x] I have searched for existing issues for issues like this one. The issue has not been posted. (Duplicate reports slow down development.)
- [x] I have provided reproducible ste…
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I feel very grateful for your project.
I have a question about loading a map in your libdetour project.
Navmesh data extracted from Unity
ex)
v 0.6666667 30.00314 42.66667
v 42.66667 30.00314…