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Any chance of adding NetPlay to play with others over internet
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Original issue reported on code.google.com by `hossba...@comcast.net` on 5 Aug 2012 at 3:38
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I think the most important reason for BizHawk to exist is to provide a
framework for core developers to make emulators without having to worry about
making a GUI, menus, or tools. A lot of proje…
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```
I think the most important reason for BizHawk to exist is to provide a
framework for core developers to make emulators without having to worry about
making a GUI, menus, or tools. A lot of proje…
-
```
I think the most important reason for BizHawk to exist is to provide a
framework for core developers to make emulators without having to worry about
making a GUI, menus, or tools. A lot of proje…
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Utilize technologies like UPnP and maybe even QR codes to make setting up netplay as painless as possible. Ideally this whole issue will just be a stopgap until we get proper accounts systems going, t…
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```
I think the most important reason for BizHawk to exist is to provide a
framework for core developers to make emulators without having to worry about
making a GUI, menus, or tools. A lot of proje…
-
```
I think the most important reason for BizHawk to exist is to provide a
framework for core developers to make emulators without having to worry about
making a GUI, menus, or tools. A lot of proje…
-
```
Not sure if this was asked, but would be nice to have a Netplay
implemented, both on GC (BBA) and Wii (Wi-Fi or Gecko, if at all
possible)... Similar to what exists for Golden Eye 007, or better…
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Would it be possible to implement online netplay for 2-4 player games. If so what would be needed? How could it be done?
I am definitely willing to help if it was something possible.
Thanks!
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```
Not sure if this was asked, but would be nice to have a Netplay
implemented, both on GC (BBA) and Wii (Wi-Fi or Gecko, if at all
possible)... Similar to what exists for Golden Eye 007, or better…