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The Paho MQTT client fails to automatically reconnect after the network has been down for a prolonged period. While client.loop_start() should handle reconnections, it isn't effective in cases of long…
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For any command that hits the network, retry every minute for network errors.
After 20 retries to /{open,close}, give up (update is stale by then).
Server will allow /open, failed /close, /open
Disabl…
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When switching networks, the algod client needs to be reactive in order to continue working on the new network. This is currently only working in the SolidJS adapter thanks to https://github.com/TxnLa…
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## Is your feature request related to a problem? Please describe.
After https://github.com/zcash/zcash-android-wallet-sdk/pull/675 and its follow-up issues, we could be able to make a fake networking…
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Currently the client sends multicast on the first interface. If the computer has multiple network cards then it would be good to be able to specify which one is used.
Here is an implementation fo…
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Since I built for the 12th June network the protocol checking has changed and I can no longer build my client in a way that matches the protocol version of the public network (or Josh's latest comnet)…
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**Is your feature request related to a problem? Please describe.**
Currently each call to `HederaClient.getClient()` creates a new SDK client and doesn't close it's connections
Additionally the "cli…
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### Problem
If a peer accidentally switches the network while playing on a server, the Minetest client attempts to connect to the server via the new route. However, the server rejects it (which is …
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After updating the loginserver from the old (login.ini) to the new (login.json) on 7/31/2024 I get the following error when logging in a client on the LOCAL NETWORK. Clients from the public side of th…
bullr updated
3 weeks ago
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### What are you trying to do?
On my local network, I have a windows machine and a separate local subnet router. Both are connected to the same Tailnet.
The local subnet router advertises a subn…