-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …
-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …
-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …
-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …
-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …
-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …
-
Haven't investigated far enough to determine if this is a bug, or if CryEngine directly loads nvapi from system32. Debug log file from Ryse attached (There is no nvapi_log.txt, since our wrapper did n…
-
E: apparently using REFramework can stop the game from crashing with tweaks named as dxgi/winmm/xinput1_3, not sure if nvngx.dll works with it though.
Really the DLSS support in this game isn't all…
-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …
-
```
The NvDisplayHandle and NvPhysicalGpuHandle structs found in NVAPI.cs are
invalid in comparison with the NvApi header, all references for these two
structures should be replaced with IntPtr. As …