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Cave Story Evo is pretty outdated with the launchscript and oga controls. Spelunky needed a gptokeyb update to accommodate new devices a while ago; this port needs the same treatment. Controls are map…
JeodC updated
2 weeks ago
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Let's keep a checklist here of most libretro cores and how they respond to wrong content loaded -
**_Broken:_**
**Picodrive** - Segfault. Seems to also wrongly detect ROM as SM…
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If you add a custom emulator, like SNES for instance, and define a custom action.config file, pointing to a valid core, and core URL. The Launcher will download and extract the core, but not set the p…
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## Steps to Reproduce
```
~ $ cat t.cs
using System;
public class Test {
static int Main(string[] args) {
Console.Write("Type some characters: ");
string s = Console.ReadLine(…
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Sue doesn't drop into place in front of Misery, she just hovers in midair.
Sue's frenzied form has over half of its sprites wrong. It seems to alternate between one of the frenzied Sue sprites and …
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Hi,
I added the overlay as part of my Gentoo ARM64 target for the Raspberry Pi
Unfortunately none of the packages seem to have any keywords for arm64 support
replacing ~amd64 with ~arm64 acro…
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My problem is that this config file only works for the folder in which my rom is directly placed.
To give you a better understanding what I mean, here is an example: My folder structure looks like …
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## Description
iCade controllers and hardware keyboards are not handled on iOS10+.
This issue is the consequence of [this thread end](https://github.com/libretro/RetroArch/issues/4816).
### Exp…
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i tried running cave story .tns for fire bird emu
it doesn't work
and the dev told me that ndless will work
please i need this
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## Player Manager design requirements
Early screenshot:
![SNES 5 players](https://user-images.githubusercontent.com/531482/33735226-89d92cea-db43-11e7-8480-d71a3effb558.png)
Hypothetical exam…