-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
-
Hello, I would like to address an issue with dedicated servers. Currently, any servers running on Linux suffers from a limitation. From what I know, CS:GO servers are suppose to use a separate thread …
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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#### Checklist
*Please replace the space inside the brackets with an **x** if the following items apply:*
- [x] I've verified that I use the latest version of the add-on by redownloading it fro…
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### Element UI version
2.15.3
### OS/Browsers version
windows10 chrome 91.0.4472.114
### Vue version
2.6.14
### Reproduction Link
https://jsfiddle.net/gnqdfy9u/1/
### Steps to rep…
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# Screen-Space Ambient Occlusion
but0n updated
6 years ago
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Congrats on the win! Watching you guys bring this to life was fun.
If you want to join the HoloDevelopers slack (where community and pros are), join us here https://holodevelopersslack.azurewebsite…