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Implement prior and posterior odds, and Bayesian model averaging.
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It would be very useful if glmmTMB supported different types of ordinal regression, e.g. the proportional odds model (cumulative link logit model).
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Hello again - I have a question about the log-odds-ratio reported by `emcncf` (specifically in `emcncf(xx)$cncf$mafR`) vs the one plotted by `plotSample` (middle plot).
I see from the code of plot…
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- List all modifiers to implement
- Link modifiers to their fight backgrounds
- Find free to use artwork for modifiers that don't fit with any existing background
- Add odds for each fight backgrou…
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## User Description
I was playing triplea, updated to the newest version. I was playing the ww1 version and i tried to use a battle calculator. It gives me an error saying i dont have a null point. I …
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I wrote the algorithm so I know it's always 50:50, equal chance of winning or losing. :P
It might not feel like that in-game so will add a UI element to show those odds explictly.
Perhaps there …
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There are several commands where if duplicate student names exist, the user has to input the name and the student number.
This is an inconvenience to users since if name was not useful as an identifi…
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Hello,
first of all congratulations for your analysis. I had a look at your data and have some questions, regarding the efficiency of the bookmaker's closing odds, I noticed that you were using br…
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Instead of raw counts, experiment with using log-odds features (as in Bayes, but in the SVM)
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Like it :)
AAO = Against All Odds. Good name for a Software company some days too