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https://xyzclouds.asia/2023/05/26/oop/oop/
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I saw all the installer changes and besides all they are important, I think we should introduce OOP as a priority. Currently the installer is one long file. It should be a class with different methodsโฆ
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# ๐ณ ๋ณผ๋ง ํด๋ก ์ฝ๋ฉ
> [๋ณผ๋ง](https://pro-dev.tistory.com/51)
ํด๋ก ์ฝ๋ฉ ์๋ฃ -> ๋ณต์ต ํ์
## ๐ ๋ฌธ์ ์ ๋ฐ๊ฒฌ
- ๋ง์ง๋ง ํ๋ ์์์ 2ํด ํน์ 3ํด์ผ๋ก ๋๋๋ ๋ถ๊ธฐ ์์.
- ๋ง์ง๋ง ํ๋ ์์์ ์คํธ๋ผ์ดํฌ ํน์ ์คํ์ด ์ ๋ณผ๋งํ์ ๋ฆฌ์
ํด์ฃผ์ง ๋ชปํจ.
## ๐ ํด๊ฒฐ๋ฐฉ์
- ๋ค์ ๋ณต์ตํ๋ฉฐ ์์ฒด์ โฆ
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Materi tentang inherintance
- Abstract class
- Override mehod
- Mixin
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https://github.com/python-practice-b02-006/Sea-battle-2/blob/5efdf50b58464d6c5a0872869ce5b2930ce076e7/globaldata.py#L9
Not a good approach to the button mechanics. Data should be represented as an โฆ
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Write a Java program to create a class called **Bank** with a collection of accounts and methods to add and remove accounts, and to deposit and withdraw money. Also define a class called **Account** tโฆ
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OOP Refactoring started.
New branch created for this aim `feature/OOP-refactoring`.
### VTK file class
A new class has been created.
It is not complete, but already huge... The `include` statementโฆ
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In the future, I recommend reading this directly from `setDefaults.m`. Something like `defaultONSASStructs()` and then fetch all the field names from that. Probably: https://www.mathworks.com/help/matโฆ
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The idea is to design how OOP will work in Lua and Godot. Classes will be implemented with tables and should be as close as possible to the Godot API used by other languages.
Following below is an โฆ
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๊ฐ์ฒด์งํฅ ํ๋ก๊ทธ๋๋ฐ(OOP)์ ๋ํด ์ค๋ช
ํด์ฃผ์ธ์. ์๊ณ ์๋ ์์น์ด๋ ํค์๋๋ฅผ ์ธ๊ธํด์ฃผ์ธ์