-
```
What steps will reproduce the problem?
1. ./configure --enable-everything
2. make
NSOpenGL [1] is the Cocoa way to do it [2][3].
[1]
https://developer.apple.com/library/mac/samplecode/CocoaGL/I…
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To link OpenGL on a mac you have to do `-framework OpenGL`. So I'm not sure if we need to have a directive for that, or if there's a way of deciphering to use `-l` or `-framework`?
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libavfilter/vf_gltransition.c:143:19: warning: 'glCreateShader' is deprecated:
first deprecated in macOS 10.14 - OpenGL API deprecated. (Define
GL_SILENCE_DEPRECATION to silence these wa…
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**Describe the bug**
Compiling PCV produces a lot of OpenGL deprecation warnings on macOS.
**Expected behaviour**
Should compile cleanly.
As per the output, we could define `GL_SILENCE_D…
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In order to make it work on my M1 Mac, I had to comment lines 25, 26 and 27 of `glad.h`.
The lines I commented out are the following:
```
#ifdef __gl_h_
#error OpenGL header already included, …
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During some prototyping work, I wanted to compare the performance of GLWpfControl with my current approach for rendering OpenGL content in WPF. I would basically like to measure which approach has the…
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> #### Checklist
>
>
>
> - [x] I am reporting exactly 1 bug with this issue.
> - [x] This bug hasn't already been reported.
> - [x] This bug hasn't already been fixed in the latest developmen…
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### Feature Description
We see the following warnings in our CI:
```
Warning: ../src/widget/wspinnyglsl.cpp:72:9: warning: 'glTexSubImage2D' is deprecated: first deprecated in macOS 10.14 - Open…
-
### Platform
Void Linux (glibc, x86_64)
### GPU, drivers, and screen setup
Framework Laptop 13 AMD, Ryzen 7840U, Radeon 780M.
```console
$ glxinfo -B
name of display: :0
display: :0…
-
### System information
MacOS M1 on 87d0e097bbbfb895e622cf970f236bcb108167f6
- **SolveSpace version:**
- **Operating system:**
### Expected behavior
Solvespace should launch, in particular…