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Hi y’all
after playing the new re-release of doom and experiencing the DMXOPL stuff they added into it it struck me that it would fit in perfectly with the overall feel and aesthetic retro goes for…
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Hello. Glad ESFM is finally being de-mystified, turns out this chip is much more impressive than previously thought... Still, few things perplex me..
> And there are no pre-set 4-op configurations,…
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* [ ] rococoa
* [ ] opl3
* [x] jsyn ... synthesizer has master volume property
* [x] garvill ... works sysex master volume! great implementation!
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https://github.com/adplug
Is there any plan to support adplug? In fact, adplug uses OPL2 or OPL3.
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The existing sound code assumes an OPL-3 compatible sound card. Find a library that can be used to support similar functionality (beep, bop, boop).
Some ideas:
- [miniaudio](https://miniaud.io/)
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Hi I just tested 7 sound cards with SBEMU-X here are the results:
(Tested only with Quake)
- Sound Blaster Live 5.1 [SB0100] for reference:
Works, no issues. Sound a bit on the low side; but same…
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"Incorrect values read from a different memory region will cause incorrect computations. In OPL3_Reset: Out-of-bounds read from a buffer (CWE-125)"
![2021-11-28_07-02](https://user-images.githubuse…
kcgen updated
2 years ago
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This is very strange.
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The OPL emulatior implementation in Chocolate Doom has been replaced with Nuked OPL3 v1.8 for better performance and accuracy. It might be a good idea to do the same here.
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ESFM is an extended clone of OPL3. Recently I got the ESS card with ES1688F chip that has ESFM. I tried it in action with my old Windows 98 machine, and it's very interesting thing. I heard about ESFM…