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When I try to send many OSC messages at once, it seems the oscEvent method only listens to some of the messages (around anywhere between 20 and 50 out of around 200) so and disregards the rest.
Bel…
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I'm receiving bundles ok but I never get to the function specified in the arguments of dispatch.
I am running the ESP8266Receive Bundle sketch. Here are the only bits I've altered.
Serial monitor re…
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hi!
In some example code the use of the function fill seems away from optimal (at least for me), the use I saw is this (and similar):
OSCMessage msg_in;
int size;
if( (size = Udp.parsePacket()…
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Hi, I'm trying to do something simple. I'd like to constantly send OSC messages over serial, and also sometimes receive them. I've found that I can send messages constantly (as fast as possible) as …
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Hey there. How do I get several Adresses and Values from an OSC Bundle when I receive OSC in Unity? I dont get that to work. Thank you very much in advance
David
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Hello,
I'm trying to do something that seems incredibly simple.
ETC lighting consoles can receive OSC in the format:
/eos/cue/a/b/fire
In order to fire a cue where a is the cuelist and b i…
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Hi there, nice little API :-)
It has some concurrency issues though which needs attention, I will be happy to give some pointers if the project is still active. E.g.
OSCPacketDispatcher:
You need to…
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I have been connecting my NGIMU to the GUI to calibrate the values through the settings but an error occurs after the IMU establishes a connection, it crashes and stops displaying any msgs and I get t…
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Hi Jorge!
Thank you for your work, it helped me a lot understanding OSC.
I have one question I cannot find a solution over the Internet. I haven't seen explicitly that it is not possible sending ext…
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The following code does not work on Teensy 3:
```
#include
#ifdef BOARD_HAS_USB_SERIAL
#include
SLIPEncodedUSBSerial SLIPSerial( thisBoardsSerialUSB );
#else
#include
SLIPEncodedSerial SLIPSeria…