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One of the things we've been kicking around is PPB in the browser, because you absolutely cannot beat the browser-based distribution model.
Both [pyodide](https://github.com/iodide-project/pyodide)…
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PBR? Lights? Actual materials? Actual render passes?
We currently use Magnum, which is a lightweight abstraction around OpenGL and Vulkan bundled with useful tools, not a rendering engine. Magnum …
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**Description**
Please add the build-in button with hover, click, drag & etc effect/events to pygame.
There's lot of tutorials on the internet to show how to create buttons in pygame, but none of …
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Writing this down here to be a sort of dumping ground for some of the non-pressing but generally-needed repository maintenance tasks. We might decide that a GitHub issue isn't the appropriate forum fo…
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### Preface
With Panda3D being so tightly integrated with the Distributed Object model, it often confuses new developers when they find that there is no native solution to take advantage of such sy…
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Hi,
my understanding is that this Blender addon is communicating with external engines using a network protocol.
Is this protocol documented? Is it designed with Panda3D in mind (since I reckon …
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At the moment, public builds of the Panda3D SDK contain tools for 3ds Max and Autodesk Maya, which rely on proprietary SDKs that may not be distributed publicly. This requires us to build the public …
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There are a couple of problems with DirectGUI:
* Its API is unintuitive
* It is written in Python, so not available to C++ users
* The defaults are bad
Inevitably, every GUI-heavy application ends…
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## Description
Egg files tend to have mixed usefulness compared to bam files depending on the programmer. I personally think that egg files may be a bit better for things like storing levels, due to …
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Many third-party SDKs and packages have been discussed being removed in the near future, so this issue is just to discuss this happening and give users the opportunity to object if they're still using…