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With the current pathfinding algorithm, inventions can go through walls.
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This'll be a big one, in terms of removing major grievances people have with the game.
It'll be interesting to see whether this is simply a matter of the pathfinding algorithm having a disappointin…
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It would be nice to support non-uniform cost pathfinding. For instance, agents would be able to avoid crossing water or other difficult terrain.
I don't know much about the algorithm inner workings…
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Hi, I have a pathfinding problem to solve using A\* algorithm and Best First Search and I am asked to present my answer step-by-step and then compare it to the answer Pathfinding.js would return if we…
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SS13 have some AI mob I think they move according to an A* pathfinding algorithm.
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Because I like computer science these days, here are some computer science algorithm suggestions:
- Data Structures
- Array
- Linked List
- Hash Table
- Stack
- Queue
- Priority Q…
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**This is a(n):**
- [x] New algorithm
- [ ] Update to an existing algorithm
- [ ] Error
- [ ] Proposal to the Repository
**Details:**
Probabilistic multi-agent algorithm for shortest…
ghost updated
5 years ago
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Currently the pieces are in place to allow individual units to construct buildings, but they need to be tied together such that the unit itself can carry out the entire process--from gathering the nec…
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http://i.imgur.com/fREMiVv.png
If you left-click on the terra boots you will get a "There is no way." message like you should because the client checks for a path and sees that there isn't one becaus…
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Gamemode by Jugador, just randomly thought of it and thought it would be good to have it issued.
One person would have a metal box thatd they have to carry (somewhere) while the rest would have to …