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Implement logic to promote a pawn once it reaches the last rank. Calculate all possible promotions and pick the optimal one.
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Pawns should be able to promote into other pieces.
Per the rules, pawns promote when they reach the rank that the opponent's king started on.
> Pawns can promote to chancellor, hawk, huygens, or gua…
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For the pawn and rook, their Chess silhouettes are used instead of their Makruk ones in the little capture tracker thing near each player's name. The queen uses a unique silhouette not used anywhere e…
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This would be a _low priority enhancement_ , but essentially I think it would be helpful to sync up the use of these specific dev mode gizmos. For players that wish to spend the start of the game divv…
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Fix these bugs:
- [x] incorrect rotation of the team on the right
- [x] slight movement of pawns in the shop
- [x] sometimes while using armor the game crashes
- [x] range is shown confusingly
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First: The vertical dialog when it appears on the bottom rank should start from bottom to top so as not to pop outside of the board.
Second: When both sides have a pawn on the penultimate rank, both …
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See er…
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Would it be useful to add a method to choose a specific pawn in-game?
I'd imagine a comp wrapping the Athena stuff (or maybe instead of), exposing a few dev gizmos. Could use something like the paw…
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Bruh