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```
use noise::{NoiseFn, Perlin};
fn main () {
let perlin = Perlin::new();
let val = perlin.get([0.4, 0.7, 0.5, 0.5]);
println!("{}", val)
}
```
This prints 1 regardless of par…
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Resources:
https://solarianprogrammer.com/2012/07/18/perlin-noise-cpp-11/ http://www.nolithius.com/game-development/world-generation-breakdown
http://www-cs-students.stanford.edu/~amitp/game-programm…
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When trying to run your example given in the README of this repo I came across this error.
```
package command-line-arguments
imports github.com/perlin-network/noise
imports github.com/oasislabs…
-
```
Create a bitmap containing noise values from these functions - they show
big filtering issues.
```
Original issue reported on code.google.com by `fishy.co...@googlemail.com` on 30 Oct 2008 at 2:4…
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Hello,
I'm trying to use the noise library from inside docker alpine.
Installing noise with pip is okay, but when I try to import it I get this error message :
```
Traceback (most recent call la…
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Am I reading this right? The `amplitude` starts at 1.0, and is repeatedly multiplied by `persistence`. The default `persistence` is 1.0, which means `amplitude` stays at 1.0 through all those multipli…
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Hi all,
I got really use to having access to noise derivatives in shaders, and was surprised to discover that cinder cpu implementation has some nasty artefacts. I'm trying to figure out what is wron…
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It's looking very broken. Tested on Pixel 3a and OnePlus 6T. All other platforms/browsers I've tried so far don't have the issue.
Things to try:
- ~Is this maybe related to the new postprocessin…
hmans updated
2 years ago
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not even 3d perlin noise, smh
ACBob updated
3 years ago
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Discussion: #6
New issue report: Improve RAM usage when loading screen
When in loading team to game, loading data take ~ **500 MB!!**
**Note:** I turn off MSVC compiler flags and linker flags…