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上下文:Having outlined the occurrent **perspective** of BFO, we can now give a simple illustration of BFO’s classificatory power by considering how it classifies the entities that will be involved when a…
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From a preliminary glance, the package has at its core the notion of a parameterized abstraction of Points where concrete points that share the same dimensionality and use the same numeric type for co…
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Currently Zdog uses _orthogonal_ perspective, where all projected lines are parallel with no vanishing point. This works nice with stroke volume — as stroke volume is applied to the entire shape unifo…
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Do you think it would be possible for someone to make this extension export perspective view. If so I'd give it a try.
As you know, I use a lot of images in my extensions and as I am replacing those …
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#### 그림 90.3.2.16.a1. `도구상자` → `원근법`의 도구옵션
![90-03-02-16-a1](https://github.com/wonder13662/gimp/assets/15767104/7e5d22bd-6ce6-41f2-ae55-d6b4842940b9)
#### 그림 90.3.2.16.a2. `도구상자` → `원근법`
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I plan to make the game a distributed multiplayer game. So we don't need to display two cameras simultaneously like we planed it on the game jam. Each player uses his own device.
I have three kinds o…
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https://github.com/SmartlyDressedGames/Unturned-3.x-Community/assets/110701629/2e3a58c4-ecf0-4050-bc9c-7efcdd89c301
Here you can see the driver's perspective (on the left) and my perspective (on …
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At present the invariant calculation has several limitations, including requiring a knowledge of the contrast term from which it computes the volume fraction but not the other way round. Other problem…
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The Perspective switcher can often be hard to use by the perspective icons alone, so it was smartly given to option to still show text. I don't think this option has ever existed for minimized view st…
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I frequently find myself wanting a "primary" shell of a given perspective to be different from other perspectives. What happens now is that I'll be in Perspective 1 with an eshell-1 buffer loaded. Whe…