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If the 3 persona dancing games could run at 60fps similar to project diva f that would be fantastic! Thank you for your work.
ghost updated
5 years ago
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Pressing a note often causes multiple presses when you just tap it and is guaranteed if you hold down the button, meaning "hold" notes will fail when the framerate is close to 60FPS
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Name : Neyhuan Kevin Diva Augusta Sikoko
NIM : 6706180136
Major : D3 Rekayasa Perangkat Lunak
Github Account : https://github.com/neyhuan555
Proposal Link : https://docs.google.com/document/d/1fV-…
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Hi there!
First of all, thank you for the amazing work.
I know that the emulator is still in its experimental stage, but I've noticed that the Hatsune Miku Project Diva series runs reaaally good i…
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I'm not sure on how thread scheduling works. What I have seen is that right now there are a OS thread per PSP thread, (instead of a single thread that was before) but it seems to be a lot of overhead …
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A common practice on osu!classic is to stack several notes on the same coordinates. Internally, they share the exact same location, but the game offsets them so as to keep them readable.
On osu!DIV…
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Suggested to rename the project to reflect peppy's wishes.
Referencing https://github.com/Altenhh/tau/issues/61.
DIVA for osu! could work here, just like it did for Tau for osu!
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Some games like project diva f/f2nd/X still registers input when on the vsh-menu. Also they become very laggy when the vsh-menu is on screen. I tried it on another game DQB and it works just as inten…
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Several card sets need their character types fixed from "??" to the appropriate kanji. Sets with known issues are:
WSKC - Kantai Collection
WSLBEA - Little Busters! Anime
WSLBEX - Little Busters! Ex
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Project DIVA's strength is the diversity of its inputs -- we could take insipration and implement these for example:
- [x] ~~Dual-button inputs (F2nd doubles may be easier to implement than Arcade …