-
```
What steps will reproduce the problem?
1. download latest repo of procfw
2. type make CONFIG_620=1
3. look at compile log
What is the expected output? What do you see instead?
Done!
psp-fixup-im…
-
```
What steps will reproduce the problem?
1. download latest repo of procfw
2. type make CONFIG_620=1
3. look at compile log
What is the expected output? What do you see instead?
Done!
psp-fixup-im…
-
```
What steps will reproduce the problem?
1. download latest repo of procfw
2. type make CONFIG_620=1
3. look at compile log
What is the expected output? What do you see instead?
Done!
psp-fixup-im…
-
Current build succeeds with disabling `--with-python=no` for `binutils-gdb` and removal of `-ffat-lto-objects` and `-flto` in `pthread-embedded/platform/psp/Makefile`
```shUsing built-in specs.
CO…
-
```
We can allow homebrews to access HBL internal functions, such as load_module,
for example, so people can make advanced homebrews using those functions (like
an ISO loader, for example).
This wo…
-
LittleGPTracker is a homebrew music app for the PSP and a few other platforms. https://littlegptracker.com/
Got a report on Discord that you only get a black screen when starting it, until you swit…
-
```
The rendering of the video commands spline & bezier is not correct.
Examples are:
- LocoRoco 1 & 2:
http://www.emunewz.net/forum/showthread.php?tid=148561
- some games are using incorrect bezier/s…
-
```
On the PSP calls to pspDebugPrintf after sceGuSwapBuffers draw on top of GU
elements that were drawn. In the emulator they do not.
```
Original issue reported on code.google.com by `joh...@gmail.…
-
```
On the PSP calls to pspDebugPrintf after sceGuSwapBuffers draw on top of GU
elements that were drawn. In the emulator they do not.
```
Original issue reported on code.google.com by `joh...@gmail.…
-
```
On the PSP calls to pspDebugPrintf after sceGuSwapBuffers draw on top of GU
elements that were drawn. In the emulator they do not.
```
Original issue reported on code.google.com by `joh...@gmail.…