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我在调用接口进行URL编码时报错了,看了下源码,发现有个小Bug。
在quick-cocos2d-x-2.2.1-rc\framework\functions.lua文件中有这个方法(434行):
local function urlencodeChar(char)
return "%" .. string.format("%02X", string.byte(c))
end
这个func…
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framework/api/EventProtocol.lua 第 26 行
```
local ret = listener(event, a)
```
这个 a 是啥?应该没用吧?
Gwill updated
10 years ago
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我调用这个方法:CCPoint CCPhysicsBody::getVelocity(void)
{
const cpVect v = cpBodyGetVel(m_body);
return CCPoint(v.x, v.y);
}
调用方式如下:
self.body = self.space:createBoxBody(1, contentSize.width, conten…
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如题, 目测是sprite允许点击的时候CCScrollView无法相应。
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很多程序都会用linux来开发, 难道不支持linux么?
求支持.
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Considering the raise of Lua scripting in Cocos2D-x community, with projects such as quick-cocos2d-x, would AppWarp consider a Lua library that can be dropped in to use?
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It seems that the current of quick-cocos2d-x uses lua 5.1.
Is there a plan to upgrade it to 5.2?
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Quick-cocos2d-x is a good game develop framework with lua. I want to embed lanes into quick-cocos2d-x like lua-socket ( https://github.com/dualface/quick-cocos2d-x/tree/master/lib/lua_extensions ). bu…
Gwill updated
11 years ago
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I just installed marmalade quick 1.1.2 on marmalade 6.3.1. With ZeroBraneStudio I can run the examples. I can even add a require to start debugging. Any print statements after that do show up in the o…
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Test on https://github.com/dualface/quick-cocos2d-x/commit/ed6a8914f60ff90ab21918fb37499292f7458f3f .
In function `static int tolua_Cocos2d_CCDirector_getRunningScene00(lua_State* tolua_S)`, raise er…