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i hella wanna customize the rays of when the dragon dies. it can be a fun thing for pack makers for further customization. im pretty sure they're hardcoded but you can do it right? pls do
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If we ever wind up using a merkle tree -like data structure, the effects of bit flips should be considered as not to render the whole system inoperable like recently happened to a CT log: https://twit…
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Hi Theo,
Thank you for your script!
I created a simple setup, I am able to hear the sounds but am having two errors in the visualizeRays Component. I would like to seek your advice on how I can re…
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Hello!
I'm trying to use python to simulate marine environments and compute rays, arrival times etc, as I am not familiar with matlab. All works fine ( I can set and plot the environment), however…
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With ultra-high-performance vectors in place, there is nothing holding us back to intersect our first RaySpheres, grouped into massive pyramidal arrangements !
How many samples can we take per second …
Byron updated
9 years ago
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In your method you downsampled the LLFF dataset by a factor of 8, thus, you have divided the projected pixels of each 3d points in the point clouds by the same factor. Will it means when the rays are …
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Theoretical ray simulation and intersection with voxel should be quite fast and is rather slow at the moment. Find and fix the issue.
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For a number of physics use cases, volume emission dominates over surface reflection effects and other possible light sources (i.e. a tokamak plasma). The emission model of a volume emitter can be ver…
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Now that it supports `intersect`, this would be very useful.