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- https://www.reddit.com/r/DestinyTheGame/comments/d8ahdl/dim_updates_stat_calculation_for_shadowkeep/
- https://paracausal.science/api-guide/inventory/weapons/stats/
- https://github.com/Bungie-net…
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**Description**
I would like Firewire and iLink to be fully implemented.
**Reason**
The Firewire has always been a stub and never was implemented so to me, this seems long overdue.
The i…
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To capture the interest of developers, it would be beneficial if:
1. Understanding is easy. Ideally the "above the fold" view of the repo (and npm / ... flutter pub page) is enough to be able to make…
sesam updated
3 years ago
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Basicly a bit like this: Add some sort of ranged weapons, perhaps simple slingshots, or things ranging up towards guns. While throwing is already in the game, it would make more sense to have a set li…
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An update on what I've been working on recently, and my plans for the upcoming weeks and months. This is a request for comments, too, so please feel free to comment with your thoughts.
### **Perfor…
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### Description
- 재사용 가능한 드래그 전용(Draggable) 컴포넌트와 드래그 타겟(Droppable) 컴포넌트를 작성합니다.
- 모든 일정은 Draggable 컴포넌트로 감싸져 있어야 하며, 캘린더 내 각각의 모든 날짜는 Droppable의 대상입니다.
### Example
- 일정을 드래그 앤 드롭으로 다른 날짜로 이동합니다…
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Subscribe to this issue and stay notified about new [daily trending repos in Lua](https://github.com/trending/lua?since=daily).
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https://mobx.js.org/README.html
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Selectors can be used to asynchronously fetch data from an API. But how is it possible to trigger a re-fetch of this data?
Given this selector:
```javascript
const todosState = selector({
key:…
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### Describe the bug
After reading Issue #29293, I spent a number of hours parsing the shooting mechanics of CDDA. There are several thousand lines of relevant code, a bunch of TODO statements, an…