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### What is the issue?
With magicDNS enabled (Use Tailscale DNS Settings is Checked), DNS resolution on the host becomes completely unresponsive, although connections by IP address (both public and t…
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## Expected Behavior
UDP packet fragments destined for a pod's IP which are not denied by policy arrive on the pod's interface.
## Current Behavior
The eBPF data plane appears to …
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**Describe the bug**
Unbound is unable to resolve domains for the .eu TLD. The dig command fails with timeouts. It works fine for other TLDs but not for any .eu-domain that I tested.
**To repr…
Meryl updated
3 weeks ago
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This would allow trivial browser builds at the cost of no fire-and-forget packets -- only reliable-in-order (because it's TCP). We'd still use all of cute_net's security features, but most of the book…
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breaking out as distinct from #107
Would be great to make unreliable datagrams available as a transport option.
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## Introduction
When supporting networking in an application, we normally have the choice between TCP and UDP connections.
TCP is more reliable, but slower, and has some [algorithms](https://en.wiki…
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### Library
GameNetworkingSockets
### Project page
https://github.com/ValveSoftware/GameNetworkingSockets
### Source repository
https://github.com/ValveSoftware/GameNetworkingSockets
### Platfor…
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### Is it a bug?
- [X] I know this is an issue with the app, and contacting Mullvad support is not relevant.
### I have checked if others have reported this already
- [X] I have checked the i…
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### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Linux
### Issue description
When the socket is being fed data (receiving) faster than your game can deal with it the WebS…
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Hey Alex! I just released [BenchmarkNet](https://github.com/nxrighthere/BenchmarkNet) for stress testing the reliable UDP networking solutions (including MiniUDP). If you are interested, [here's](http…