-
This is exactly what I wanted for my project!
I was wondering if you had figured out depth reprojection? I'm planning to have entities that move fast in my game and I wouldn't want to see my props po…
-
Hi @Tetratrio, I tried to reproject LSUN images using run_projector.py. But I failed. Here are the input and the results. Using default parameters during reprojection. Could you help me figure out the…
-
https://github.com/nianticlabs/monodepth2/issues/264
In other issues, auto mask is mentioned to summarize the code below.
`min_reprojection_loss, idx1 = torch.min(reprojection_loss, dim=1)
min_id…
-
Hi,
I noticed that `Planar LSR over streaming` is marked as not yet supported in [OpenXR 4.26](https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unreal/unreal-development-overview?tabs…
-
The new materialised views approach is cool. I think this could replace the geom_ 'reprojection' approach. Maybe we should rip that out and alter existing loaders (census, ...)
I think the material…
-
### What is the bug?
My application uses the GDAL python bindings to generate map tiles. I've noticed that occasionally it was throwing a "Floating Point Exception" and crashing when reprojecting Ge…
-
I have been wondering for a while why my local build fails a bunch of tests every time and it turns out that there is a difference in the contents of the `PROJ` library on [conda-forge](https://anacon…
-
-
**Describe the bug**
Since the introduction of Steam VR 1.27 Major Update I have been experiencing massive latency and reprojection in the headseat to the point where most VR games are now unplayab…
-
3Di model (https://management.3di.live/schematisations/8456/53265). This fails on `make_gridadmin`, with the following feedback: "2D boundary condition 1 does not touch any edge cell". Unfortunately t…