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I've been doing pretty good with my code issues until today. I've normally been able to track down and fix any error, without more than an hour or so of looking...
However, this particular issue has …
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Hey, Web Programmer and Gamer combining the two for the first time ever so please forgive ignorance as I also don't know Ruby.. My goal is to create a web page for a client that includes a game built …
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I have hacked myself together a rather crude means of supplementing the tool set supplied switches and variables via a set of arrays that are linked to Game_Interpreter. They work, no thanks to my lac…
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If a spell requires 20 MP and you only have 19 MP, the spell will still be used, but, of course, your MP will drop to zero. If the user has 75% (for my game, but perhaps any set number in the script) …
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While wrestling with the Elemental Modifiers script today I found myself trying to figure out a feasible way to have a skill do damage in multiple element types, not just all in the least resisted typ…
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This is an old script of yours, but I just tried to add it, as I figured it would be less work in the long run to give actors regular bonus elemental damage instead of tweaking every single enemy with…
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Posted by RogueDeus:
Suggestion:
It doesn’t seem as though anyone has make a script to handle dynamic inventory count limits. Something as simple as Yanfly’s ‘Adjust Limits’ script, applies a static …