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I am wondering if it would be sensible to add the functionality to convert orix quaternion to scipy rotation (the reverse is already possible with `Rotation.from_scipy_rotation`). I would find it usef…
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### Background
In 3D graphics, transforming objects involves applying a series of operations: scaling, rotation, and translation. These operations are represented by matrices and are applied in a spe…
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### Is your feature request related to a problem?
We have a **Transform** operator that supports rotation, scaling and translation. However, [docs](https://visit-sphinx-github-user-manual.readthedo…
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Hi,
I'm wondering if the order of translation and rotation is correct or not in CoarseTracker while computing H and b?
H_out.block(0,0) *= SCALE_XI_ROT;
H_out.block(0,3) *= SCALE_XI_TRANS;
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naimu updated
6 years ago
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i assume this is because of invisible targets since it only bugs with boss fights. I had it on lowest, it did not use any actions, when set to manual it does.
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The TouchEvents spec says nothing about the order of touches in a TouchList. But when computing the 'rotation' angle it appears that hammer always computes the angle between touches[0] and touches[1]…
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### Is your feature request related to a problem? Please describe.
Currently we have a way of applying positional forces to characters, but not rotational forces (torque).
### Describe the solution …
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The attribute "transform-origin" sets the reference point used in transformations set by the "transform" attribute. In the examples below, a rotation was used with the origin set to the center of the …
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I don't know why but in my server, the knife and gloves aren't saving, instead the agent and coin are. Any idea?
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RFC 7592 https://datatracker.ietf.org/doc/html/rfc7592 handles the updating and inspection of an api client registration. Client's should be able to inspect their original registration information an…