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Is your project support WebGl build?
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This issue describes all the sections the new MD-book will contain. It belongs to a bigger overall documentation project as described here: #861.
The draft book can be [found here](https://timonpo…
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我自己用go语言实现了[iperf测速工具](https://github.com/ZezhongWang/iperf-go), 实现了基本的一些测速功能, 最主要的就是加上了对于自定义应用层协议的扩展, 所以也可以用来对kcp进行更精确地测速.因为 Fast.com 之类的还是涉及到了3个点的传输。
然后一个有趣的现象就是, 对于我自身的网络情况:
- PC: 广东某高校校园网, 时…
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Does this use some form of UDP hole punching? If so, then wouldn't this require a separately hosted rendezvous server? If this isn't the method used could you give a high level overview of what is hap…
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The QUIC protocol (Quick UDP Internet Connections) is an entirely new protocol for the web developed on top of UDP instead of TCP. It's major advantages is the hugely decreased latency
> since Chrome…
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I was looking for a library that supports both tcp and websocket in Unity.
I found it today and wrote code to test websocket.
It works well.
I hope this code is useful to someone who is new to netl…
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![image](https://user-images.githubusercontent.com/28825434/146728069-a871d023-15a7-43fa-bd58-d7599af8abed.png)
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袁老师,
您好!我们做了一个基于VNC的远程桌面软件,由于RFB协议的限制,只能在可靠网络上工作(TCP/RUDP)。VNC中没有流控的概念,所以想引入gcc/bbr算法进行拥塞控制。
我们有以下几点要求,对低延时的追求胜过对带宽利用率的追求:
- 1、实时性强(低延时)
- 2、较小的带宽占用
- 3、弱网对抗能力强
- 4、快速感知拥塞
先简单介绍下基于VNC的远程桌面,它工…
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hey, very cool project. I'm wondering, what's the need for the infoHash->rendezvousInfoHash scheme? I feel like you can get away with just one, but tell me if I'm wrong:
Each peer does:
dht.announc…
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Heyyy it's me again :D
So I have a new problem.
The thing is I encrypt my data before sending it to my client and the client has to decrypt the data obviously! So I add some data before the real d…