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Program does not rip Soundfonts correectly at all
Error:
DEBUG: Goint to call system(sound_font_ripper "C:\Users\GojiGoodra\Documents\GBAMR\PMD.gba" "C:\Users\GojiGoodra\Documents\GBAMR\PMD/soun…
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### Issue type
Muse Sounds bug
### Bug description
This SF2 font won't work. in MuseScore 4
### Steps to reproduce
Create a part, change instrument to this font.
No Sound
This soundfont work …
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I'm trying to run the Doom Shinobi mod (https://www.moddb.com/mods/doom-shinobi) but it can't find the sf2 files...
Since I use Arch, I installed the `soundfont-fluid` package from the package manage…
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### FluidSynth version
Affects 2.3 (and presumably older) and 2.4 versions of FluidSynth including current master and iir-tests branches.
### Describe the bug
By default FluidSynth cuts off a voi…
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# The Issue
SF3 uses Ogg Vorbis compression, which is lossy. This poses a problem because loading an SF3 into Polyphone and saving it again decompresses and then recompresses the samples, leading to …
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Is there a version compatible with ducky keyboards?
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composer-yaml requires "symfony/yaml": "2.0.*"
looks like sf2 master ships a higer version
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Hi guys at the moment on the original LSP i would like to be able to do 2 things which are technically not possible at the moment.
(1) Sf2 (soundfonts) category
(2) ability to be able to upload .zip…
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```py
import pygame
pygame.init()
font = pygame.font.Font(None, 60)
sf = pygame.display.set_mode((640,480))
sf.fill("black")
COLOR_HEX = 0x00ff00ff
COLOR_DEC = (0, 255, 0, 255)
f…
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### Template for?
Symfony2 < 2.5.4 Profiler SQL Injection
### Details:
https://github.com/sysdream/sf2-profiler-exploit