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Large sprite drawing errors
Var:SGDK 2.00 (January 2024)
I draw large sprites in two parts, top and bottom.
When opt_level=FAST, the sprite draws incorrectly.
![err1](https://github.com/user-attac…
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Thank you for creating this list, great idea!
Check out these two extensive retrocoding GitHub lists (probably the best of their kind) as an example of how the Mega Drive list could possibly be dev…
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I'm having trouble with PCM audio playback quality. I have carefully filtered my PCM audio to avoid aliasing during downsampling, and my downsampled 13kHZ 8-bit PCM stream sounds much better when pla…
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Sorry if this isn't the right place to ask, I couldn't find an alternative place.
Does this automatically determine what banks functions should go into, and automatically switch banks depending on wh…
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I am testing a project on Windows 11 that uses SGDK to compile a controller pad for the Sega Genesis. The ROM runs, but the keyboard inputs are not being recognized. The only way to detect a pad butto…
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Tested in real hardware, played the whole game and everything worked just fine, beautiful port by the way, but sometimes one or two sprites get corrupted. As i could notice, it seens to be just one fr…
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Had some "multiple definition of" errors compiling with GCC 13. According to this [link](https://stackoverflow.com/questions/36209788/gcc-multiple-definition-of-error) GCC changed default behavior sin…
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PS C:\SGDK> %GDK%\bin\make -f %GDK%\makefile.gen clean
%GDK%\bin\make : The module '%GDK%' could not be loaded. For more information, run 'Import-Module %GDK%'.
At line:1 char:1
+ %GDK%\bin\make -f…
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https://github.com/Stephane-D/SGDK/blob/2a24303a628913808b95872abaa691eecd9dd27b/bin/create-bin-wrappers.sh#L14C11-L14C11
this creates a loop of shells
mkdir (shell script) calls mkdir but since /…