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I play with 2 main shaders, Super duper vanilla (amazing btw) and make up ultra fast. Make up is a vanilla like shader adding shadows, puddles, water textures, motion blur, and other things like it, b…
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Currently it only deals with sensors integrated in-hand (published on e.g. /rh_tactile topic)
https://github.com/shadow-robot/sr_core/blob/indigo-devel/sr_hand/scripts/sr_hand/tactile_receiver.py
…
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Myself and basically everyone I've played all agree that the Shadows area is just not noticeable in the hand/deck row when looking at an opponent's board state. Request to move the "shadows" area into…
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How to Make the second hand move in one continous smooth motion and how to add a shadow that follows the hands?
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This comment https://github.com/shadow-robot/sr_core/blob/indigo-devel/sr_hand/src/hand_commander.cpp#L219 seems to be not true anymore. Which cause some of the task failures.
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I had a look at the VLS coefficients from the output tab of the "VLS PGM Coefficients Calculator". For me these values were given:
> b2: -7.415041188816103e-05
> b3: 3.150721785002805e-09
> b4: -…
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### Short Description of the issue:
The multitool floats in midair according to the shadow of the player model, despite being firmly in the characters hand in 3rd person mode
https://i.imgur.com/vtG…
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I wonder if there's a way to add the option to give extra priority to continuous blocks.
I've noticed that using the tool against interface UI often misses the primary brand colors – I'm guessing b…
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Submitted by: ohenri (ohenri)
SFID: 1411237#⁠
Submitted By: ohenri
It should be possible to define shadows of a database
on server\-level instead in the primary database\.
Shadows are great …
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### Library
React Components / v9 (@fluentui/react-components)
### System Info
```shell
"@fluentui/react-components": "^9.30.3"
(Using CodeSandbox)
```
### Are you reporting Accessibility issu…